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Subway Station - Ready or Not Modding (Level Design Study)

Role

Level Designer, Project Manager

Tools Used

Unreal Engine 4.27, Adobe Photoshop, Blender

This was a modding project for the game Ready or Not with four members, each having their own section of the level.
For Level Design, I was responsible for the final section of the level, the Abandoned Subway. I was also the Project Manager and made sure we were on track with time on the project.

Following the original game, I incorporated multiple entrance and exit points in my section using the broken-down subway trains so the players can make tactical decisions with their companion AIs. having an abandoned subway allowed me to use the rubble to block sightlines, which are extremely important in Ready or Not.

The biggest challenge we had to face was that we couldn't test the levels as easily. We had to build the package from Unreal to the game, which took a good chunk of time and a decent learning curve to understand the entire process. So, we had dedicated people every week who were in charge of building, while the rest were responsible for playtesting.

© 2023 by Dhruv Yadav. All Rights Reserved.

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