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State of Decay 3
Role
Level Designer
Tools Used
Unreal Engine 5
Website Link
State of Decay 3 is an open-world survival game set years after a zombie apocalypse nearly wiped out humankind. As the zombie threat continues to claim lives, you must fight back and reclaim lost ground, carving out a life for your community of survivalist homesteaders.
The game is unreleased at this point in time
I worked as a Level Designer at Undead Labs, part of Xbox games, where my main duties included greyblocking smaller buildings and larger GPOIs, and designing encounters of various difficulties and scale.
I also designed vignettes for environmental storytelling, using assets created by the Art team.
Another one of my tasks involved collaboration with Engineering team to develop better tools for enemy density and spawning, which would be easier for the Design team to use.