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Quarry - HITMAN(2016) (Level Design Study)
Role
Level Designer
Tools Used
Unreal Engine 5, Blender, Maya, Photoshop
I made this level based on the HITMAN(2016) game set in Udachny Mines made in Unreal Engine 5.
I used the Advanced Stealth System template from the Unreal Marketplace as a base for character controls and added more functionality using blueprints so that the game is completely playable like an HITMAN level. The Quarry itself is modeled in Blender, while set dressing is done using Unreal Marketplace Asset packs
The story of this level is that there is a diamond trade deal happening between a Mafia Boss and the mining contractor. Your mission is to stop that trade from happening by eliminating both the mafia boss and the contractor. The quarry is filled with guards that are on high alert, so any mistake can be fatal.
Following the original game's theory, players are given multiple options to choose from while killing their target. They can either sneak inside and kill the targets stealthily, or they can go guns blazing and kill everyone on sight but risk getting killed. There is also an option of environmental interactions, where players can interact with the correct tool to make the kill look like an accident.